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My time at portia
My time at portia











my time at portia

Those who returned home spread word about these new places causing many of the bolder citizens to move to these new settlements to see for themselves or start businesses. These were often located near the ruins and provided a sanctuary where adventurers, and later travelers, could eat, rest or seek treatment for any harm from their journey.īecause of how uninhabited these places were, resources like food and water were abundant and the weather was much more stable. Ethea's adventurers traveled south looking for these ruins, despite the dangers and being so far from home and eventually creating independent settlements. These ruins are often full of relics and things that can be scavenged for resources, making them as valuable as mining. Its people were interested in ruin diving, an activity like spelunking, but instead, adventurers explore ruins left from the old world. Most cities' and countries' citizens have roots from Ethea, but especially the Free Cities. RELATED: Fallout Lore: The Brotherhood of Steel and the Preservation of the Old World

my time at portia

There are other surrounding countries such as Ethea, who has friendly relations with the Alliance, and Duvos, who is technologically advanced. There are quite a few cities in it, including Portia and its neighbor Sandrock, and they make up a country. Several cities banded together politically and for trade working together to build a peaceful world. The Alliance of Free Cities is exactly what it sounds like. One of the main pieces of lore is an important one that connects Sandrock and Portia, as well as the rest of the world the games take place in. There's a lot to know about the world outside your workshop, and with Pathea's sequel My Time at Sandrock on the way, even more will be revealed.

my time at portia

There's a surprising amount of lire to My Time at Portia, making it more than just a crafting sim experience.













My time at portia